The evil Dr. Simian is up to no good! Him and his cohort Chimpsley have designed a time machine - and Clunky is the test rider! Go back to different eras as Clunky the Robot and put the timeline at ease!


Movement - WASD/Arrows

A - Space, Z, J, Alt

B - Esc, X, K

Start - Enter, Tab

Select - Shift, \ 

NOTE TO DMG USERS: The game DOES work and run decently, do expect much more slowdown!

NOTE TO GAMEPAD USERS: This game uses a standard Nintendo layout (A is the *Right* face button and B is the bottom). Gamepad will work as standard past that.


In collaboration with LoftyAU

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Click download now to get access to the following files:

Jam Build (not recommended) 512 kB
ClunkyPDv1.1.gb 1 MB
ClunkyPDv1.1.pocket 1 MB

Development log

Comments

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Definitely a fun start to a game, cute art and rad music.

Thanks a lot for joining the Jam!
I hope you keep on working on this game! :)

Fun game, except it didn't work half the time. Hope you keep working on it, because I enjoyed it a lot when it did work.

Also, how do you get past the drawers with the monkey on them in the house level? I beat everything else but couldn't figure that part out...

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Hey there, here are my thoughts on your game:

The double jump feels really nice and makes for some gameplay. although it took me a while to figure out that I could double jump. there may be an attack of some kind but the B button just bugs the game out big time. I couldnt get past much of the intros to the levels until I figured out there is a double jump.

I would recommend a short intro level that teaches the player the basics. This way, you can be sure the player knows how to play before you throw them against enemies and death pits that require a double jump.

The graphics and readability were quite good, probably the strongest aspect of the design (although there is a bat that is black against a black background in the Egyptian level. That needs a white outline around it at the very least.

I would appreciate the option to select a new level if I want and also be more generous with checkpoints. Ultimately, I stopped playing because a death took you all the way back to the start of the level.

Also, the hitboxes are too large for the enemies and it seems the player hitbox runs as high as the top of the antenna. I would make them smaller so that the gameplay is less frustrating.


Its is an ambitious project for a 7 day jam and the bugs are very real here but it also shows much promise post jam. Well done and keep it up.  

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This has to be the most detailed comment I've ever seen, much appreciated off the bat :o

Yeah, I noticed afterwards I was a little unkind with a lot of the jumps. There were a few of them I got to in testing and actually had already adjusted to a major degree that I had trouble with. Definitely have some tweaking to do with the geometry for future updates.


Actually, I did have a test room I wanted to hook up but ultimately decided against. I'll definitely implement it into the menu at the very least in the next update, I can understand needing to get used to Clunky a bit


Thanks on the style points, Lofty was a huge part of that. Between both of our graphics a lot of it came out great, although I'm still not quite sure what happened in the Dino level. Not sure which bats you're referring to though, I hope I didn't upload the old .ROM and you played that :$



Definitely going to take a once over at all the hitboxes, change the checkpoint system, make a better in game menu. I'll wait until all the ratings and such are done before I make it live, but I have high hopes for Clunky and his little adventure in the future myself :)


...also, this was a 7 day jam? I learned about it like 2 days in then I think.

why it is so hard

1/10