A Very Necessary Update


Welcome back, travelers.

Before we begin, the project is very far from dead. 

So uh, where to start. We launched the demo, then went radio silent and I apologize for that. Life sometimes gets in the way and this was no exception. Between family matters, workplaces opening back up, it's been a roller coaster of a summer. Now that all of that has subdued, development can continue almost as planned.

I say almost because of one major thing I noticed: There's very clearly a missing area in the demo and in the first arc of the game. The space station itself.

In our excitement, we overlooked that the area had almost nothing of substance and didn't give any sort of context to the game or the story that will unfold. Many areas of it were locked off from the player due to not even being made, and it made the ending of the demo just okay. It did the job for a placeholder area, but that's just it: it's a placeholder.  Rather than going to Glacius (which has significant progress, I promise you), the next update will be focused more around QOL improvements, the space station and its sub areas, as well as space and its random encounters. 


Development in the future will be streamed live over at http://twitch.tv/lebuh_ (my personal twitch channel). Any suggestions can be left in chat during streams, sent in our Discord server, or as comments on the main page. We shall do our best to respond to all of them.

My apologies for delays again. Stay safe and good luck, travelers.

-Lebuh, lead dev

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It's great to hear your plans, I am excited to see how it evolves!